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SeelkadoomPL

9 Game Reviews

1 w/ Responses

For people saying it's a repost - No, it's a reupload. Mochiads died and made old games unplayable, so authors modify their old games and put them back up. Good work as always.

Awww damn, never before not noticing one 0 was so painful, I'd hoard those ten milion in few minutes, but I thought hey, I have the one milion so why rush? And then big bad game over ;D

This needs some randomly generated levels and infinite mode... Only thing that frustrated me was behaviour of the boxes. It would be really helpful if they clipped to the tiles more predictably. But maybe that's just the way it was meant to be. Great entertainer!

Guy-Unger responds:

you're totally right about the boxes. it was made for a jam though so i wont change it anymore. and generated levels would be cool but i dont think itll work cause the levels are kind of like puzzles. i could make a bigger version with loads of levels though!

While the first game really stirred feelings in people, I can't help but feel that this one just tries so hard to be as good as it's ancestor. It fails miserably. Because it's so trying. The whole concept of "message" is so forced into this game that the whole experience is nothing more but a boring platformer with some twists, badly done walljumps and text, trying to justify simplicity (or even primitivism) of some levels.

This game does have a message, I guess. Some artworks are unique and every attempt at recreating it never do any good.

Needs a little more work.

The idea and the game itself are good, but lack of sounds and music are the reasons why this game is not "very" good. Add them, and think about further developing this concept. Maybe add multiple boxes to control? Some optional points in air to collect? Zones with other-direction-gravity? Put some more effort in it and It will easily reach the frontpage.

The point when "art game" becomes a crap

Have just been reached. Seriously, making some squares run away from other square and adding sad music and information at the end IS NOT the way that you make the "notgame". Soon all games are going to talk about sad things, and not be a game, so let's go cut ourselves now, why the hell we have to wait. Life is sad, boring, without sense, bla bla bla. Let's make game a bout it, call it "notgame" and go to frontpage! Brilliant idea!

too much

Well, people love weird plots about love, hate, mysterious voices talking to you and so on.

But people hate when they can't understand. You give player too much choices and too less answers. Game is good, i like it, but I think that every mystery should have its conclusion. Your game don't have one, so it is not so good as it could.

Great game

I completed it 2 times, once normally and once for "speedruner" achievement and i still want more :D

just a crap

boring and hard sometimes. Just NOT funny.

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Joined on 6/12/09

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